My specs aren't relevant as this is a gameplay logic issue, not rendering or anything of the sort.
So, a while back Aleph One fixed the irritating issue of bouncing on fast lowering platforms by snapping the player to the ground when they've landed. This generally works, except for an oversight it seems; in water, you are stuck to the platform and cannot swim off of it.
I haven't tested it, but it may be worth looking into seeing if grenades (your own or others') can still bounce you off the ground when on a fast platform. EDIT: Yeah, grenades still bounce you. Still can't swim off of them, however.
Have a question, suggestion, or comment about Aleph One's features and functionality (Lua, MML, the engine itself, etc)? Post such topics here.
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