Note that if you’re running Windows, you’ll need to either run a beta of Aleph One 1.3 or reduce the replacement texture quality in order to get Eternal
to load with all the graphics plugins, which are strongly recommended since they greatly enhance the appearance of the scenario. The latest beta, 1.3ß3, is here
; for some reason, I sometimes find 1.3ß2 loads it more reliably, though, and you can grab that here
. Most of the time, you shouldn’t need to touch any other settings to run Eternal
using Aleph One 1.3.
Should you still experience problems, or should you want to run the game using 1.2.1, then you’ll need to reduce replacement texture quality. To do that, you’ll want to go into Preferences -> Graphics -> Rendering Options -> Replacement Texture Quality -> Walls. Don’t bother with the extra mouse clicks for anything but Walls; none of the other game elements use up enough memory to affect performance. I have never had the game fail to load once I’ve reduced “Walls” to “Higher”.
For version 1.3 of Eternal
, there’s a good chance we may just make the default textures smaller and then release the super-HD textures as an optional download. Live and learn.
Also, on at least MacOS and Windows, you can drag and drop the scenario folder onto the Aleph One application icon (I suspect this is probably possible with some distros of Linux as well). It took me a while before I learned this.