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Weezer14
![marathon [a1logo]](./images/smilies/alephone9ud.png)
None of the AI's were intended to have character or "develop as a character", that is until they're in the state of rampancy which is where the ACTUAL emotions you would get from a normal character are "Jealousy, Anger, etc". Pretty self-explanatory.Blastfrog wrote:I never really felt like Leela was well developed as a character (or at all for that matter). She acted more as a narrator that relayed recent story events and mission objectives to you than acting anything like an actual character. Her personality (or lack thereof) feels sterile and without emotion. All the player ever saw of her was in her normal, non-rampant state. It is indeed true that she became rampant when reanimated after being sold by the Pfhor to whoever it was, but the player never actually got to see or hear about any of this, he was only informed of it being an event that occurred, but no actual details that could put together an even mildly entertaining story. She no real importance at all beyond the role she played in telling the player what was going on and what he should do about it.
This, AIs without rampancy were specifically made not to have much emotion. Remember that Rampancy was at the known to scientists at the very least, and any sign of odd personality would have been viewed with a great deal of suspicion.NobilityV3 wrote: None of the AI's were intended to have character or "develop as a character", that is until they're in the state of rampancy which is where the ACTUAL emotions you would get from a normal character are "Jealousy, Anger, etc". Pretty self-explanatory.