Marathon Aeon question

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Posts: 83
Joined: Feb 21st '06, 19:24

decided to give this a try. Got to "The Rise and Fall of Dugit" and barely made it to the the end. Read the terminal message, and. Crash. I've tried using the choose your own level code to go to Level 7 "Asphodel Meadows", but it just doesn't wanna work. I know, it's a beta.... still, any help would be appreciated (On Intel Mac, 10.9 if that helps any)

Posts: 5
Joined: Feb 27th '11, 06:41

The same thing happens to me. The message says "Error /Users/ghs/aleph/trunk/PBProjects/../Source_Files/GameWorld/map_constructors.cpp:1132: Assertion failed: MapIndexList.size() < UINT16_MAX

I hope this helps someone troubleshoot.

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Posts: 2651
Joined: Mar 1st '06, 20:44
Location: (.Y.)

It's a problem with the map design.
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Posts: 5
Joined: Jul 30th '16, 12:00
Location: Plymouth, UK

Me too. I hope this is of some help:
BTW this is a great scenario. The detail in the maps is inspired. It's amusingly fun to play.

30 July 2016

Aeon Crash Report


Code: Select all

           OS   =  Windows XP Professional Version 2002 SP3
 Game Version   =
     Alephone   =
       OpenGL   =  1.3.0 - Build (Windows default)
OpenGL Driver   = 20-Sep-05
   VC Runtime   =  Microsoft Visual C++ 2008 Redistributable - x86 9.9.21022

Code: Select all

       System   =  Dell Optiplex SX270
          CPU   =  Intel Pentium 4 3.2GHz Prescott. Family fh. Model 3h stepping 4h
     Renderer   =  Intel 865G (no 3D support)
Marathon Preferences

Code: Select all

       Screen   =  800x600
    Rendering   =  Tested: OpenGL (Classic) & Software.
       OpenGL   =  tested a range of settings.
The crash-out occurs on (completion &) jumping from "The rise and fall of Dugit" to "Asphodel Meadows". It smoothly drops out to Windows with the two included error pop-ups one after another: #1.JPG & #2.JPG which read -

#1.JPG :
map_constructors.cpp:1134: Assertion failed: MapIndexList.size() < UNIT16_MAX

#2.JPG :
Runtime Error!
Program: C:\Program Files\Marathon\Marathon Aeon 1.10\AlephOne.exe
This application has requested the Runtime to terminate in an unusual way.
Please contact the application's support team for more information.

Using <CTRL><SHIFT> & New Game to select the next level - "In Out Dreams Awake" causes a crash too. <CTRL><SHIFT> & New Game on "Frameshift Mutation", the next level again, works. After that, choosing "In Out Dreams Awake" works including the "Venom" chapter splashscreen, but "Asphodel Meadows" is still a no go.

Good luck with this project!

Frogblast the Vent Core!
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