Got the Marathon Trilogy CD alpha/betas working

For topics about the story, help in a certain level, game discussion, or finding/discussing content.
Post Reply
User avatar
eisnerguy1
Born on Board
Posts: 20
Joined: Apr 12th '16, 09:08

So, I've been trying to get the alpha/betas included in the Marathon Trilogy CD working in SheepShaver. For awhile, only the "macworld sf - jan 94" alpha would work & the other 2 builds "first non-orthogonal - may 94" & "feeling the noise - june 94" would crash SheepShaver immediately after opening them. But, if you check match the preferences show below, those 2 betas now work.


Image
Image

And here are screenshots from the starting location from those 2 betas:
Image
Image


I'm running System 7.5.5 in the latest build of SheepShaver for Mac OS X.

Oh & 1 more little tidbit of information: if you open up "marathon.alpha.fat" from the "feeling the noise - june 94" beta in ResEdit, there's a folder icon that wasn't used for the final version of the game
Image
User avatar
ukimalefu
Mjolnir Mark IV
Posts: 625
Joined: Aug 21st '08, 17:25
Contact:

Marathon beta AKA Pathways into Deimos
kralex
Born on Board
Posts: 9
Joined: May 16th '14, 12:24

The artwork in the original Marathon has a real grungy late 80's anime/manga feel to it that I still find really cool. It seemed more prominent in some of the beta sprites too.
Image
Also I feel like the pistol looked way better in these betas, the one in the final game is so muddy looking with lots of ugly dithering. My guess is that they thought this one looked too 'cartoony' and they tried to grit it up.
User avatar
3371-Alpha
Cyborg
Posts: 328
Joined: Nov 6th '15, 01:26
Location: Veldin Orbit

kralex wrote:Also I feel like the pistol looked way better in these betas
I suppose it does. Hmm....could you send me a sample of the beta shapes file. I'm gonna try to rip it open, see if I can get that sprite out and use it for my next plugin relese.
PowerMac G5 Dual 2.0GHz 2003 (Model: 7,2)
Mac OS X 10.5.8 (Leopard)
7GB RAM (OWC PC-3200U-30330 DDR SDRAM 400MHz)
ATi Radeon X800 XT (GPU overclocked to 500MHz, VRAM to 550MHz)
kralex
Born on Board
Posts: 9
Joined: May 16th '14, 12:24

3371-Alpha wrote:
kralex wrote:Also I feel like the pistol looked way better in these betas
I suppose it does. Hmm....could you send me a sample of the beta shapes file. I'm gonna try to rip it open, see if I can get that sprite out and use it for my next plugin relese.
http://www.whpress.com/aleph/Marathon_beta_shapes.zip

http://www.whpress.com/aleph/Marathon_Alpha_stuff.zip

These should help you out! Thanks to Hopper on the story forums.
User avatar
3371-Alpha
Cyborg
Posts: 328
Joined: Nov 6th '15, 01:26
Location: Veldin Orbit

Thanks kralex. Thanks Hopper. Time to get to work.
PowerMac G5 Dual 2.0GHz 2003 (Model: 7,2)
Mac OS X 10.5.8 (Leopard)
7GB RAM (OWC PC-3200U-30330 DDR SDRAM 400MHz)
ATi Radeon X800 XT (GPU overclocked to 500MHz, VRAM to 550MHz)
Post Reply