WMaiD

For topics about the story, help in a certain level, game discussion, or finding/discussing content.
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treellama
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Thrunsday. No trouble pronouncing.
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The Man
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So you wouldn’t pronounce the d? Strange. I know we don’t say the d in Wednesday either, but I assumed it wouldn’t be silent in this case because it’s obviously a pun on the net map Thrud. English is stupid.

Either way I suspect it’ll end up renamed, since there are several level names in the plot outline that are currently just being used for filler levels, so there’s a good chance we’ll end up transferring one of those.
“People should not be afraid of their governments. Governments should be afraid of their people.” —V, V for Vendetta (Alan Moore)

“The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. If you can’t lick ’em, join ’em. If it hurts, repeat it. But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe happy man, nor make any celebration of joy.” —Ursula K. Le Guin, “The Ones Who Walk Away from Omelas”

“If others had not been foolish, we should be so.” —William Blake, The Marriage of Heaven and Hell

“The law cannot protect anyone unless it binds everyone; and it cannot bind anyone unless it protects everyone.” —Frank Wilhoit

Last.fm · Marathon Chronicles · Marathon Eternal 1.2 · Where Monsters Are in Dreams · YouTube Vidmaster’s Challenge
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treellama
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I pronounce the D in Thrunsday
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The Man
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I meant the first D of Thrudnesday [MTongue]

Anyway we haven’t posted a gameplay video in several months, so here’s a level we’ve been working on a lot lately, tentatively titled “Nebula” (almost certain to get a rename). Odds are this level will appear immediately after “The Haunted Beacon”, a formative version of which is seen above. This one was imported from an unfinished Rubicon expansion entitled Syndicate, and it was originally designed by CryoS. He and I have since redone a large part of the geometry; the new version looks similar to the old one, barring some of CryoS’ changes to the geometry during the development process, but I stripped out about 200 polygons while completely retexturing the level (though most of the new textures are based on the old ones), adding a number of flickering/flashing lights, and completely overhauling the ambient sounds. The current revision has 2,241 polygons, compared to the old one’s 2,466. (I’m amazed that it even ran.) The current version was still, to steal a great phrase from Greg Kirkpatrick, “a triumph of mind over computer”. I’m fairly sure if you added many more sound objects, the game would crash.

Since this is an in-development level, there are a few things that will need to change for the final revision. The fog is supposed to lift at the end of the level after you’ve destroyed the wires, but I haven’t written the Lua for that yet. The wires themselves also aren’t aligned correctly, so that will have to be fixed. There’s a few other minor fixes here and there as well; the Compilers don’t behave correctly at several points, and the drones attack the Bobs before the final battle, which I don’t believe was intended behaviour (although the Bobs may not make it to the final revision of the level anyhow). Overall, though, this level is very nearly ready to release.

I still think a 2020 release date is probably doable. We may work on a playable demo later this year/early next year.
“People should not be afraid of their governments. Governments should be afraid of their people.” —V, V for Vendetta (Alan Moore)

“The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. If you can’t lick ’em, join ’em. If it hurts, repeat it. But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe happy man, nor make any celebration of joy.” —Ursula K. Le Guin, “The Ones Who Walk Away from Omelas”

“If others had not been foolish, we should be so.” —William Blake, The Marriage of Heaven and Hell

“The law cannot protect anyone unless it binds everyone; and it cannot bind anyone unless it protects everyone.” —Frank Wilhoit

Last.fm · Marathon Chronicles · Marathon Eternal 1.2 · Where Monsters Are in Dreams · YouTube Vidmaster’s Challenge
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CryoS
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The Man wrote:
(I’m amazed that it even ran.)
Id state that it running at all was a calculated feat of my mapmaking skills, testing boundries and limits but that'd be an obvious truth. It totally wasnt luck.
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The Man
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We ate’nt dead.

There’s actually been a lot of progress on this in the past few weeks, and we’ve just updated our website with a whole bunch of new screenshots. You can find our main webpage here and our screenshots page here. We very well may continue uploading new screenshots, and I’ll probably upload a film of another level or two at some point as well (and may also redo some of the old ones).

We’re now planning for an “alpha” release later this year that will probably feature about 10-12 of our (mostly) finished levels, though we probably won’t include story spoilers for the ending. We’re working on redoing some of our textures, fixing various remaining glitches with maps, polishing up the story terminals, tweaking the level balance, and so on. It’s been nice to see how this is coming together, and hopefully others will enjoy it too!
“People should not be afraid of their governments. Governments should be afraid of their people.” —V, V for Vendetta (Alan Moore)

“The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. If you can’t lick ’em, join ’em. If it hurts, repeat it. But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe happy man, nor make any celebration of joy.” —Ursula K. Le Guin, “The Ones Who Walk Away from Omelas”

“If others had not been foolish, we should be so.” —William Blake, The Marriage of Heaven and Hell

“The law cannot protect anyone unless it binds everyone; and it cannot bind anyone unless it protects everyone.” —Frank Wilhoit

Last.fm · Marathon Chronicles · Marathon Eternal 1.2 · Where Monsters Are in Dreams · YouTube Vidmaster’s Challenge
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The Man
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Two videos of previously unseen levels:

From the Badlands to a Ghost Town: A relatively short, mostly expository/exploration-based level. CryoS made the initial geometry, and then I had a second pass over it to prune out about 200 unnecessary polygons, freeing up room for the level to be expanded further. (We still have one floor left to construct, and there’s a few things that still need to be fixed.)

Overall, this level is pervaded by a sense of dread even before the actual threat arrives. Rather than describe that threat, I’ll allow the video to speak for itself. It’s not a particularly difficult level, but you can definitely die on it if you’re careless.

This video also provides a good overview of our ongoing overhaul of the “Ancient Jjaro” texture set, which has been one of the major problems preventing us from releasing an alpha – this set is an absolute mess (for starters, we have levels textured with two completely different versions of it that don’t work at all with each other), although thanks to CryoS’ hard work, it’s gradually turning into something more coherent. (I’ve been helping a bit, too, but none of my work is featured in this video.)

Ex somniís in pulverem (Latin for “From Dreams to Dust”, a truncated version of a lyric from Rush’s “Between the Wheels”, used in tribute to Neil Peart). I probably posted a few screenshots of this level from back when it was still called “Thrudnesday”. Drictelt designed it, and I retextured most of it, did the enemy/most of the weapon and item placement, added ambient sounds, and updated the textures themselves (more on which below).

It’s mostly finished now, though there are a few places with textures I still need to fix, a couple of places I need to populate with monsters, and I am probably going to “corrupt” the geometry a bit, since our current plans are to use this one as a dream level somewhat early in the game. I cleared it out using fists to challenge myself, because it’s not a very hard level if you use weaponry.

This video also shows off my revamp of the “UESG” set (which is mostly the Chimera set from Rubicon with a few modifications and additions, upscaled to 512x512 pixels from 256x256 with AI upscaling and some tweaks here and there). I’m pretty happy with how it’s turned out… although I may have a second pass at it using Topaz Gigapixel AI, just because Shappie has gotten such impressive results with it.

(If you expand the description of each video, I’ve got more detailed commentary for each one there.)

Expect a few more videos of previously unseen levels to come soon; I’m currently rendering one. Keep an eye on my channel for timelier notifications of future updates on this and other projects I’m working on, if you’re so inclined.

I would say we may be on pace for an alpha release, featuring some 10 to 15 levels, in late 2020/early 2021, but it depends on whether we continue making progress the way we have been the last few weeks/months. This project moves forward unpredictably, in fits and starts – its progress largely depends on the schedules of the principal contributors. When two or more of us have time to work on it together, we seem to get a lot more work done on it than if one of us is simply left to work on it solo.
“People should not be afraid of their governments. Governments should be afraid of their people.” —V, V for Vendetta (Alan Moore)

“The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. If you can’t lick ’em, join ’em. If it hurts, repeat it. But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe happy man, nor make any celebration of joy.” —Ursula K. Le Guin, “The Ones Who Walk Away from Omelas”

“If others had not been foolish, we should be so.” —William Blake, The Marriage of Heaven and Hell

“The law cannot protect anyone unless it binds everyone; and it cannot bind anyone unless it protects everyone.” —Frank Wilhoit

Last.fm · Marathon Chronicles · Marathon Eternal 1.2 · Where Monsters Are in Dreams · YouTube Vidmaster’s Challenge
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