Weland Loads Walls Wrong - Here's a Fix

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deram_scholzara
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Still needs to be approved and pulled into master by treellama, but it's ready to go:
https://github.com/treellama/weland/pull/4

This makes it so that when using a shapes file where your Walls Collection sequence frames point to a bitmap with a different index from the frame, it'll still show up correctly when texturing floors/ceilings.
Last edited by deram_scholzara on Mar 30th '20, 17:40, edited 1 time in total.
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treellama
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Thanks!
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