Thankyou.irons wrote:Actually, Treellama and I figured it out. Usually, 90 degrees in Marathon is facing south; however, when Bungie programmed Marathon 2, they decided to use the angle for liquids to indicate the source of the current. So a current at 90 degrees is coming from the south. He has finally conceded that he needs to make an angle widget.
Weland
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y
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Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
I love Weland just from reading this topic, can't wait till it's finished. I do have a few suggestions though.
First, while the cursor is above an Object, (Item, Spawn point, whatever) Can you show a small radius around the object to indicate how big the object is in-game? As it would be very convenient for me.
Second, can you make the blue dots on the grid (don't remember what they are called.) easier to see? their are almost impossible to see in my opinion.
And finally third, Can you please make it so the undo button doesn't undo your last undo? It's freakin' annoying. If I wanted to redo stuff, I would press the redo button to redo my last undo.
First, while the cursor is above an Object, (Item, Spawn point, whatever) Can you show a small radius around the object to indicate how big the object is in-game? As it would be very convenient for me.
Second, can you make the blue dots on the grid (don't remember what they are called.) easier to see? their are almost impossible to see in my opinion.
And finally third, Can you please make it so the undo button doesn't undo your last undo? It's freakin' annoying. If I wanted to redo stuff, I would press the redo button to redo my last undo.
I agree with Miak on that undo button thing. It would be great to have undo and redo, and no undoing your undoes, and redoing your redoes.
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
Edit -> PreferencesMiak wrote:...
Second, can you make the blue dots on the grid (don't remember what they are called.) easier to see? their are almost impossible to see in my opinion.
There is no redo button. Undoing your undo is the same as a redoing your undo.And finally third, Can you please make it so the undo button doesn't undo your last undo? It's freakin' annoying. If I wanted to redo stuff, I would press the redo button to redo my last undo.
Thank the sun that went nova so that Earth could have iron and silicon.
Exactly. If I want to undo two things in a row, I can't. It would be easier if there was an infinitely functioning undo button and an infinitely functioning redo button, relative to the amount of times you've undone. If, at this stage, I want to undo two things in a row, it will first undo the first thing, then redo it. That's annoying.effigy wrote:There is no redo button. Undoing your undo is the same as a redoing your undo.
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
IIRC multilevel undo was dropped in favor of features such as lights, liquids and filling polygons.Dugit wrote:...
If I want to undo two things in a row, I can't.
...
If you feel the need to undo many times you're probably just as well to delete what you're wishing to undo.
Thank the sun that went nova so that Earth could have iron and silicon.
Meh. It would just be slightly more convenient if there was multilevel undo, but, seeming from what you've said, it's impossible. That's OK.effigy wrote:IIRC multilevel undo was dropped in favor of features such as lights, liquids and filling polygons.
If you feel the need to undo many times you're probably just as well to delete what you're wishing to undo.
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
Yes, but what about those "Whoops, I pressed delete instead of enter with half the map selected, and then moved a point so now I have to revert to a save 20 minutes ago" times? I know that users should be smart and save frequently, but that doesn't always happen. The old Appleworks programs had the same problem, and it was quite possibly the most annoying thing that I have ever encountered in a program (that wasn't a glitch and wasn't from Extreme Paintbrawl).effigy wrote:If you feel the need to undo many times you're probably just as well to delete what you're wishing to undo.

Yeah, that's a bugger when that happens. I had to completely remake the second half of Sapphires of Slaughter because saving slipped my mind, and I did the same thing. God, I'm an idiot.gmanyo wrote:Yes, but what about those "Whoops, I pressed delete instead of enter with half the map selected, and then moved a point so now I have to revert to a save 20 minutes ago" times? I know that users should be smart and save frequently, but that doesn't always happen. The old Appleworks programs had the same problem, and it was quite possibly the most annoying thing that I have ever encountered in a program (that wasn't a glitch and wasn't from Extreme Paintbrawl).
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
...curious. I don't recall multiple selections being possible in Weland.
Thank the sun that went nova so that Earth could have iron and silicon.
Damn. My sarcasm was too thick.
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
- Wrkncacnter
- Vidmaster
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You'd also have to be pretty retarded to move a point after accidentally deleting half your level. "Oh shit, I didn't want to delete those 8 polygons. But, if I adjust this point a little to the north, it'll look much better."
W wrote:You'd also have to be pretty retarded to move a point after accidentally deleting half your level. "Oh shit, I didn't want to delete those 8 polygons. But, if I adjust this point a little to the north, it'll look much better."
![marathon [MGrin]](./images/smilies/11.png)
This new multilevel function must be added for when Gmanyo does that.
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
[attachment=3446:retard_baby.jpg]W wrote:You'd also have to be pretty retarded to move a point after accidentally deleting half your level. "Oh shit, I didn't want to delete those 8 polygons. But, if I adjust this point a little to the north, it'll look much better."
It's called professional mapmaking, you douche.
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[attachment=3447:restache.jpg]Dis wrote:
Thanks for opening the failstache backdoor for me. Eat it, Treellama.
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underworld : simple fun netmaps // prahblum peack : simple rejected netmaps
azure dreams : simple horrible netmaps // v6.0!!!: thomas mann's greatest hits : simple simple netmaps
azure dreams : simple horrible netmaps // v6.0!!!: thomas mann's greatest hits : simple simple netmaps
I actually knew about this after a few hours of posting that reply, I just didn't bother to edit it. Either way, thanks.effigy wrote:Edit -> Preferences
Nevermind then, I would still consider it very convenient though.IIRC multilevel undo was dropped in favor of features such as lights, liquids and filling polygons.
Dis... where on Earth did you find that image?
It looks a lot like a photo...
It looks a lot like a photo...
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
Since you're implying that I am a retarded 7-10 year old, I'll have you know that I at least had the intelligence to look on Google.
Last edited by Dis on Dec 30th '09, 01:36, edited 1 time in total.

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- Cyborg
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I have been tinkering around with Weland for a while now (running flawlessly on Windows 7, by the way). While I doubt that anything I make will be playable, it does give me an excuse to learn how to use the decidedly very sexy visualmode.lua.
I've been doing well trying to create a level, although I've hit a tiny bump in the road, every time I try to create a polygon inside an already existing room, after I create the polygon, I can't use the Fill polygon tool on the room.
I can't decide if this is just a glitch, or just me being an idiot.
Here's a screenshot of what I'm saying:
http://img198.imageshack.us/img198/4541/40970766.png
What I was trying to do here was to create two tables on opposite sides of the room.![marathon [MOh]](./images/smilies/6.png)
I can't decide if this is just a glitch, or just me being an idiot.
Here's a screenshot of what I'm saying:
http://img198.imageshack.us/img198/4541/40970766.png
What I was trying to do here was to create two tables on opposite sides of the room.
![marathon [MOh]](./images/smilies/6.png)
Last edited by Miak on Dec 30th '09, 09:32, edited 1 time in total.
Hold on, now that we have Weland, should we un-sticky this: http://www.pfhorums.com/viewtopic.php?t=982 ?

It's a simple error. You can't have polygons with reflex angles (pointing inward), or a polygon with more than eight vertices. If you have the two tables in the room, you now have the two tables as two polygons, and a third polygon (the rest of the room) that you are trying to fill that you can't actually fill. Divide the polygon up, using the parameters I said at the beginning.I've been doing well trying to create a level, although I've hit a tiny bump in the road, every time I try to create a polygon inside an already existing room, after I create the polygon, I can't use the Fill polygon tool on the room.
I can't decide if this is just a glitch, or just me being an idiot.
Here's a screenshot of what I'm saying:
http://img198.imageshack.us/img198/4541/40970766.png
What I was trying to do here was to create two tables on opposite sides of the room.
Vale,
Dugit
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
I still can't get it working.
Anyway, is that limitation because of Weland or just the Marathon Engine itself?
![marathon [MErr]](./images/smilies/3.png)
Anyway, is that limitation because of Weland or just the Marathon Engine itself?
Try dividing the room like I have below. It's just an example, though. All it needs is no inward reflex angles or plus-eight vertices.
Vale,
Dugit
Vale,
Dugit
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Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
Marathon Aeon- My scenario in the works ~on Simplici7y
riveting six-vertice amnesty ratifications
It worked! ![marathon [MLaugh]](./images/smilies/8.png)
![marathon [MLaugh]](./images/smilies/8.png)
Last edited by Miak on Dec 30th '09, 11:25, edited 1 time in total.