VISUAL MODE

Questions about the content creation procedure go here, including using Forge, Anvil, or other editors, or operating emulators like Basilisk II.
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goran
Vidmaster
Posts: 1468
Joined: Feb 2nd '06, 19:51
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Can visual mode lua check the "repair box" for switches?

EDIT: Nevermind, found it.
Last edited by goran on Mar 11th '10, 11:23, edited 1 time in total.
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treellama
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Posts: 6107
Joined: Jun 2nd '06, 02:05
Location: Pittsburgh
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I got annoyed trying to texture a bank of AI cells, since you have to align each side independently, and added a feature to snap to the nearest 1/4 or 1/5 WU while dragging. This also makes aligning switches and terminals ridiculously easy. I should have added this a long time ago.

To use it, switch to overhead map, hold down mic, and press the second trigger to toggle the snap modes. I used 1/4 WU and 1/5 WU because those match the Infinity textures. If you have custom ones, you can open the script in a text editor and add them to the list of snap_denominators at the top. You can also turn snap on by default by editing that file.

Get the latest version at Simplici7y or Fileball.
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RyokoTK
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Posts: 4161
Joined: Mar 7th '06, 07:04
Location: Saint Paul, MN

I hate you so much for not including this earlier.
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