5-D Intersections Weland plugin

Questions about the content creation procedure go here, including using Forge, Anvil, or other editors, or operating emulators like Basilisk II.
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Mjolnir Mark IV
Posts: 585
Joined: May 10th '09, 17:02

Ever wondered if a level used 5-D space? This plugin for Weland reports any instances where polygons overlap in 3-D space, so you can tell whether a map obeys the standard laws of physics.

Spoiler: standard physics is overrated in Bungie's maps.

Download - Source code
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Posts: 328
Joined: Nov 6th '15, 01:26
Location: Veldin Orbit

This is definitely an interesting plugin. Never seen anything like it.
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Born on Board
Posts: 74
Joined: Jun 27th '13, 22:36

heh heh without having even downloaded this, I like this plugin. It always bugged me when mapmakers blatantly ignored this kind of thing. I'm such a stickler, in my maps if it even comes close I have to go back and add an elevation in the floor of the above level to coincide with the spacial reality. Marathon 1 levels ignored this all the time, and even as a kid with no real knowledge of the workings of the engine, I noticed it and thought it was clumsy.
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Posts: 87
Joined: Jul 14th '06, 07:47
Location: DryDock Station orbiting over Sov. Latifundia

A long time ago, I actually made a map that would utilize 5D space. I shaped the map into a sort of figure 8 just to see if standing at one particular spot, I could see both intersection simultaneously and what it would look like. Needless to say, when I did that, it crashed my game entirely. Of course this was ages ago. I don't know if it will crash again in this day and age.
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