I've just installed a Mac emulator including Anvil and Forge. Now I'd like to do some Shapes editing. However, Anvil does not recognize my Aleph One Shapes file as a valid shapes file (I've renamed it to "Shapes", and at least Forge uses it for visual mode without any problems).
Is there a way to trick Anvil into eating the AO shapes file?
Or do I have to edit the original Infinity shapes file in Anvil, export a shapes shuttle, and then somehow apply that to my AO shapes?
Sorry if this is already documented on the web somewhere, I didn't find anything of the like on short notice.
Questions about the content creation procedure go here, including using Forge, Anvil, or other editors, or operating emulators like Basilisk II.
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