limit to only one fist

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riserobotrise
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okay, how do I reduce the amount of fists the player can wield to only 1?

In anvil, I tried to change the weapon class from "melee" to "single function" but that only causes one fist to be raised and then when fired it would disappear (no, disappear after use is not checked). plus it would act as if your fist made a sound activating all aliens in the area who are not tagged as 'deaf'. The other thing I did was set the second trigger projectile to "none" and/or change the rounds/magazine to '0'. That option would not get rid of the second fist, and it would crash the game. Is there a way I can change this? Perhaps a lua or mml script, somewhere in the shapes file, or somewhere in the physics model I haven't checked before?

thanks
Fishman92
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riserobotrise wrote:okay, how do I reduce the amount of fists the player can wield to only 1?

In anvil, I tried to change the weapon class from "melee" to "single function" but that only causes one fist to be raised and then when fired it would disappear (no, disappear after use is not checked). plus it would act as if your fist made a sound activating all aliens in the area who are not tagged as 'deaf'. The other thing I did was set the second trigger projectile to "none" and/or change the rounds/magazine to '0'. That option would not get rid of the second fist, and it would crash the game. Is there a way I can change this? Perhaps a lua or mml script, somewhere in the shapes file, or somewhere in the physics model I haven't checked before?

thanks
mml is the answer- check through the guide- it's in there!
riserobotrise
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Fishman92 wrote:mml is the answer- check through the guide- it's in there!
hmmm, not seeing it

http://marathon.svn.sourceforge.net/viewvc...ML.html#weapons

I see shell casings, positions, and weapon order, but nothing else - and def not limit to first trigger option only.
Last edited by riserobotrise on Feb 6th '10, 12:38, edited 1 time in total.
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treellama
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Irons was kind enough to make a thread for your "M1A1 is not Marathon wah" and you still create a new one?
Fishman92
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riserobotrise wrote:hmmm, not seeing it

http://marathon.svn.sourceforge.net/viewvc...ML.html#weapons

I see shell casings, positions, and weapon order, but nothing else - and def not limit to first trigger option only.
I would look in the player tag.
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thermoplyae
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Treellama wrote:Irons was kind enough to make a thread for your "M1A1 is not Marathon wah" and you still create a new one?
i'm more upset that he previously said "this is my last M1A1 question" -- i hate being lied to
dude, seriously. dude.
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$lave
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I wouldn't mind you posting this in Editors, Emulation, etc. or even Aleph One Discussion, but mapping?
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irons
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I propose it be merged with the RRR M1A1 thread anyway.
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riserobotrise
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Fishman92 wrote:I would look in the player tag.
I still don't see it in here.

http://marathon.svn.sourceforge.net/viewvc...MML.html#player
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Dugit
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irons wrote:I propose it be merged with the RRR M1A1 thread anyway.
YES!

riserobotrise, please allow us to replicate this conversation there.
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riserobotrise
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Dugit wrote:YES!

riserobotrise, please allow us to replicate this conversation there.

Do what you want with it.

So there isn't a way to limit it to just one fist?
Dis
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There is.
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