Still needs to be approved and pulled into master by treellama, but it's ready to go:
https://github.com/treellama/weland/pull/4
This makes it so that when using a shapes file where your Walls Collection sequence frames point to a bitmap with a different index from the frame, it'll still show up correctly when texturing floors/ceilings.
Weland Loads Walls Wrong - Here's a Fix
-
- Born on Board
- Posts: 15
- Joined: Apr 4th '11, 03:20
- Location: Los Angeles, CA
- Contact:
Last edited by deram_scholzara on Mar 30th '20, 17:40, edited 1 time in total.
Thanks!