So many options!

Questions about the content creation procedure go here, including using Forge, Anvil, or other editors, or operating emulators like Basilisk II.
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Born on Board
Posts: 23
Joined: Mar 31st '10, 22:42

Making a scenario has been a dream of mine since first did I play M2. I run Mac OS X and I'm wondering what would be the best map editor available for someone like me. I feel so ashamed to admit it... but I've never used the original Forge or Anvil... but I've got lots of time and more than enough will power. So any suggests about what sucks, what blows, and what just kicks arse are more than welcome!
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Mjolnir Mark IV
Posts: 371
Joined: Mar 10th '10, 20:06

Well, a lot of people use Weland, which I think is a great map editor. You can read more about it here. Also use Visual Mode Lua with it. I suggest you do try some other map editors though, like Forge and Anvil to see which one you like the best.
"My advise: V" - g pack
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Posts: 1468
Joined: Feb 2nd '06, 19:51

The good stuff

weland (mapping)
visualmode lua (texturing)
anvil (shapes, sounds, and physics)
shapesfusion (shapes)
atque (merge)
aorta (textures in dds format)
hex (terminals)
photoshop or equalent good image edit software (creating textures)
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Posts: 1434
Joined: Nov 27th '06, 19:21

hakvil (hack of anvil that I think is more practical to use)
good old forge (works well for drawing once you know all the bugs by heart)
Last edited by Drictelt on Apr 3rd '10, 15:18, edited 1 time in total.
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Mjolnir Mark IV
Posts: 627
Joined: Jan 26th '09, 22:21

ShapeFusion is a bit on the incomplete side function-wise. If possible, I'd stick with Anvil. Unfortunately for me, that is not an option right now.
Posts: 1232
Joined: Jan 22nd '06, 18:27
Location: Lake Nebagamon, WI

Start small.
Anything new in your scenario will require an ARTIST.
If your making a scenario that uses only what your already given, the chances of your scenario actually reaching completion triplify!
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