ShapeFusion

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Ares Ex Machina
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I exported a color table from M1A1, then imported it into Marathon Infinity so I could copy over some wall textures. Everything looks fine in ShapeFusion, but in game there are black pixels scattered over most of the textures. I compared my new imported color table with the original one I exported and noticed they are not the same, so I'm assuming this is the cause.

So the question is: How do I export and import a color table without it undergoing a change?
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zero
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Ares Ex Machina wrote:I exported a color table from M1A1, then imported it into Marathon Infinity so I could copy over some wall textures. Everything looks fine in ShapeFusion, but in game there are black pixels scattered over most of the textures. I compared my new imported color table with the original one I exported and noticed they are not the same, so I'm assuming this is the cause.

So the question is: How do I export and import a color table without it undergoing a change?

I am no expert here, but my .shpA file for Legend has most of M1A1's wall textures imported to it (with tiny, unnoticeable alterations to make them fit into M Inf's color tables.

Hopefully you won't mind that I bumpmapped the textures in GIMP first...
Last edited by zero on Jan 22nd '11, 23:46, edited 1 time in total.
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DADDY Z3RO wrote:I am no expert here, but my .shpA file for Legend has most of M1A1's wall textures imported to it (with tiny, unnoticeable alterations to make them fit into M Inf's color tables.

Hopefully you won't mind that I bumpmapped the textures in GIMP first...
How do you bumpmapp textures in gimp?
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zero
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Durandal347 wrote:How do you bumpmapp textures in gimp?
It's a fakebump, you apply a false bump mapping to a texture to give it depth it lacked originally, yet it is still a flat texture.

It's a filter.
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