Posted: Dec 5th '09, 23:36
You could probably... nvm...
NICE CAR! but where's the hand on the pistol?
NICE CAR! but where's the hand on the pistol?
Forum for Bungie's Marathon & Aleph One Community
Because the hand is below the screen. Does rational thought completely escape you?Envy wrote:i see no hands.
No dice, you can't cock tease us with the GIBX demo and think you get off. You opened the door for the most amazing experience that Marathon has ever seen, now you must deliver. I don't care if I have to wait another ten years. I need completion. The first taste may have been for free, but i would gladly pay for the next hit.RyokoTK wrote:Most of the idiots like myself that persist kind of fizzle out before too long when they really get a grasp of just how much work it takes, especially to fit the average aspiration of like 40 levels with all new guns and monsters and stuff like that.
I've never held a pistol out infront of me, so I wouldn't know. Luckily I still have the psd for the sprite so I can change it. It's my first sprite that looks any good at all and that I modelled first.ellio7t wrote:Those blue sausages are the fingers. I'm taking the guess you've never held a gun and so don't realize that putting your thumb behind the barrel as opposed to around the handle is inappropriate firearm etiquette. That coupled with the fact of recoil might encourage you to redo your sprite.
He could be some elite special ops guy, wooking for a sub-military group!Dugit wrote:Just a question- who is the player? I mean, in the Trilogy, Rubicon etc he's a Mjolnir Mk IV Marine, in Squadron he's an elite infantryman, so what is his chronological role in Sundown? I've a few ideas.
~ The Boring Approach- An elite soldier
~ The Cliched Approach- A new combat android
~ The Predictable Approach- The Marine himself, he just happened to fall through time
~ My Approach- Nobody knows. He was salvaged out of a radioactive, unidentified wreck hanging in low geostationary orbit. The other stasis tubes are empty...
One problem: The main guy is not superhuman in any way, shape or form.Dugit wrote:How about red?
Edit: Done. Did you like it?
I wouldn't worry, the player changes suits when the environment changes, so in a stealthy level like the one shown, he wears a dark blue suit, and in say desert levels, he'd wear sand coloured, maybe camo suit.Dugit wrote:I like the pistol, but why is the player wearing blue surgical gloves?
Yup, I am. I need something radically different from Marathon, but with the same engine. And this is one way that'll set it apart.Dugit wrote:So you're going to be making different sets of sprites for each level? Whoa, I salute you.
well, 2 variants of pistol (silenced and non silenced)Dugit wrote:Such as...
Ok well once I get a new computer maybe things will look a bit better, as I can't do hi res on this brick of a machine. Who says I don't have experience? How can you say I can't map well? Have you played it yet? No, so there are no grounds to judge the mapping on. The Infinity textures won't fit this scenario.$lave wrote:That gun needs a lot of work. As is, it looks like you just drew a few rectangles and then added an awkward bevel at the end. If you're planning on adding new weapons to this scenario, you're going to need a lot more experience with photoshop (or whatever you're using). The other option would be to use something like Blender to make models, but I don't know how well that would work out for you.
You don't seem to be listening to what anyone's been telling you, but for some reason I'll try to get the message across once more. Given what I've seen of this scenario, you still have nowhere near the amount of experience you need to take on a project like this, and no one will benefit from you trying anyway.
Even if you do finish this, and get some sort of feedback on it, I doubt that you'd have any energy left to completely redo the project and make something decent. You can't map well, make textures well OR make weapons well yet, and you're trying to do all three of those without taking time to learn how to do any. Infinity already has some good textures and weapons available for you to use, but instead you're choosing to make your own horribly inferior textures and weapons for your project.
It's not that I want you to give up on making content, but I'm not going to support a scenario where the creator doesn't even bother to learn to make decent maps for the game he's creating a scenario for.
EDIT: Also, it would be nice if you could try to just take screenshots of the scenario, as opposed to the scenario and half your screen.
It's pretty evident that you don't have mapping experience. Either that, or you don't have screenshot-taking experience because the point of them is to show off how awesome your scenario is going to be and a single stairwell or a map absolutely blanketed in fog doesn't convey that.Fishman92 wrote:Ok well once I get a new computer maybe things will look a bit better, as I can't do hi res on this brick of a machine. Who says I don't have experience? How can you say I can't map well? Have you played it yet? No, so there are no grounds to judge the mapping on. The Infinity textures won't fit this scenario.
It's not one or the other. There's an expectation that your scenario looks good and plays well.And what would you rather play, a hi-res scenario with bump maps etc with no good gameplay, or a scenario with graphics that aren't as good as the hi-res one, but has awesome gameplay?
If you have Marathon mapping experience then show it, cause I'd happily change my tune.Now I have just revised the pistol to make it look better, but I won't bother posting it yet, now i've seen this. I guess it's true some people still hate ITS, even if i went away, got some experience and have come back with something a whole lot better.