No.Crater Creator wrote:Secondly, your map is littered, littered with guns and ammo. I can wander in just about any direction and have a full arsenal in seconds. Weapons and ammunition are a key way to direct the flow of your map, but you can't entice someone with a gold coin when the streets are already paved in gold. Why should I go to the bottom of the staircase? Maybe because that's where I can get a missile launcher. How can I gain an advantage against this good player? Well, he loves his dual shotguns, so I'll control the area where shotguns spawn and wait for him. Your map and its item placement should foster this kind of exploration and decision making.
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