Hi - love to see that a community still exists for Marathon
Posted: May 7th '20, 04:55
So hey everyone, all puns aside making intro posts isn't really my thing. BUT - due to random happenstance my interest in THE GAMES that shaped my childhood and design philosophy hit max tonight and here I am.
Whatever back in the day is, I played this trilogy to death and then some...made some very bad maps that I can't remember much about using an editor called Pfhorte (pre-Anvil/Forge public release), made physics mods of all sorts, and tore apart the game engine in every way my young mind could understand. Somewhere at my parents house are notepads of polygon-based map designs that used WAY too many overlapping sections with alternating height definitions...just because I could (and Doom II couldn't).
IIRC, I also was the person who discovered that the Marathon 1 MacOS release CD-ROM had a hidden folder/partition on it that contained a full version of Marathon 1 in the Pathways to Darkness engine; might be a dozen people on earth that know what that means, but for those at the time it was very cool to see.
Anyway - it brings some joy to my old man heart seeing some active love thrown toward these games, and I just wanted to say hello.
Going to try to dedicate some time to what appears to be the Marathon 1 rework, and give back to the game what it gave to me. Go easy on me though as I'm sure it'll take some time for some of the technical stuff to come back to me. If you're doing any active work that requires memberberries/playtesting to compare to the original experience, let me know and I'll do my best to help you.
Whatever back in the day is, I played this trilogy to death and then some...made some very bad maps that I can't remember much about using an editor called Pfhorte (pre-Anvil/Forge public release), made physics mods of all sorts, and tore apart the game engine in every way my young mind could understand. Somewhere at my parents house are notepads of polygon-based map designs that used WAY too many overlapping sections with alternating height definitions...just because I could (and Doom II couldn't).
IIRC, I also was the person who discovered that the Marathon 1 MacOS release CD-ROM had a hidden folder/partition on it that contained a full version of Marathon 1 in the Pathways to Darkness engine; might be a dozen people on earth that know what that means, but for those at the time it was very cool to see.
Anyway - it brings some joy to my old man heart seeing some active love thrown toward these games, and I just wanted to say hello.
Going to try to dedicate some time to what appears to be the Marathon 1 rework, and give back to the game what it gave to me. Go easy on me though as I'm sure it'll take some time for some of the technical stuff to come back to me. If you're doing any active work that requires memberberries/playtesting to compare to the original experience, let me know and I'll do my best to help you.