My complaint is threefold.
1) There is a bug when activating joystick support in the configuration menu where the 'configure buttons' submenu will not recognize button presses immediately after checking the box for use joystick. However, after entering the game to confirm joystick movement was working and returning to the configuration menu, the button presses were then recognized.
2) The vertical forward/back axis works correctly with regard to run speed; that is to say, holding the Run modifier key has no affect on player speed when using the joystick to move forward and back. The horizontal axis on the other hand does not; moving sideways with the joystick moves the player at walking speed, requiring the Run key to be held simultaneously (or straferunning forward) to achieve full speed.
3) Moving over to the OTHER analog stick, the vertical look recognizes analog input with regard to how quickly you look up or down. The horizontal turning does not; it is the same sluggish speed as pressing an arrow key to turn no matter how far the stick is tilted.
As an aside, rather than make a second topic for it, it would be nice to have a 'novert' option for mouselook to disable vertical aiming. Granted you have to be on the same level as an enemy to shoot it, but seeing the sprites 'tilted' with the view drives me batty.
![marathon [MLaugh]](./images/smilies/8.png)