Marathon 1 needs a serious facelift.

Have a question, suggestion, or comment about Aleph One's features and functionality (Lua, MML, the engine itself, etc)? Post such topics here.
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treellama
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Drinniol does look pretty decent in that screenshot
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Flippant Sol
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Joined: Jun 24th '17, 21:01

treellama wrote:Drinniol does look pretty decent in that screenshot
It's funny because I accidentally wrote

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<texture coll="15" clut="0" bitmap="9" normal_image="15/0/3.dds" opac_type="0"/>
<texture coll="15" clut="1" bitmap="9" normal_image="15/1/3.dds" opac_type="0"/>
<!--instead of the intended result below-->
<texture coll="15" clut="0" bitmap="3" normal_image="15/0/3.dds" opac_type="0"/>
<texture coll="15" clut="1" bitmap="3" normal_image="15/1/3.dds" opac_type="0"/>
And now there's a lower res frame in the hulks walk cycle. Fixing it now.

Would you know anything about the marine's torso z-fighting with the legs? I'm getting a combing effect on the lower back when viewing in third person.
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ravenshining
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Mind if I make hopefully temporary use of your XBR sprites for my project? I would do something prettier but I'm pushing for an alpha by Saturday.
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Flippant Sol
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ravenshining wrote:Mind if I make hopefully temporary use of your XBR sprites for my project? I would do something prettier but I'm pushing for an alpha by Saturday.
You have my permission to use them. Would you mind DMing me what you're working on? Sounds interesting.
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