First terminal in Pfhor far lamm on Eternal X

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pakkman781
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Hi guys, been a looooooooong while since I've stopped by. Glad to see the Pfhorums are still here.

Anyways, I've been enjoying Eternal X for the last little while, but I've run into a problem that bugs me. The first terminal in the level Pfhor far lamm doesn't work, and this is a reeeeeealy important point in the story, I need to know what that terminal says. I'd open it up in a map editor myself, but I've been away so long, I don't know how to open up the newer mapfile format. So if anyone could help me out, that'd be fantastic.
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Jim
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What map file type are you seeing? All map file types should be .sceA. Those are the originals and will work in Forge.
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pakkman781
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Dunno why, but Forge running in OS9 under sheepshaver refuses to recognize the file...

EDIT: Upon further investigation, my OS9 install is having some kind of resource fork issues. So lets assume I don't have forge access. I was going to use Marathon Map Splitter, but it has the same problem as forge. Neither will recognize the file as a map file. It's been so long since I touched OS9, I don't remember a way to force the application to open the file.

Oh and Pfhorge does absolutley nothing when I try to open it, just sits there. And OBED under VMWare just silently crashes, refusing to open back up.
Last edited by pakkman781 on Feb 7th '09, 23:59, edited 1 time in total.
pfhore
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pakkman781 wrote:Dunno why, but Forge running in OS9 under sheepshaver refuses to recognize the file...

EDIT: Upon further investigation, my OS9 install is having some kind of resource fork issues. So lets assume I don't have forge access. I was going to use Marathon Map Splitter, but it has the same problem as forge. Neither will recognize the file as a map file. It's been so long since I touched OS9, I don't remember a way to force the application to open the file.

Oh and Pfhorge does absolutley nothing when I try to open it, just sits there. And OBED under VMWare just silently crashes, refusing to open back up.
The file is actually mac binary format. Rename from Eternal_Maps.sceA to Eternal_Maps.sceA.bin and use stuffit expander to decode it.
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pakkman781
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pfhore wrote:The file is actually mac binary format. Rename from Eternal_Maps.sceA to Eternal_Maps.sceA.bin and use stuffit expander to decode it.
Ah, awesome, that was it, thanks a bunch :D

Unfortunately, the text of the terminal is missing altogether. I'll see if I have an older version or something that contains that bug, meh, we'll see :D
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Pfhorrest
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pakkman781 wrote:Unfortunately, the text of the terminal is missing altogether. I'll see if I have an older version or something that contains that bug, meh, we'll see :D
I just downloaded the version currently on the website (1.0.3, been that way for about a year now) and the first terminal is there. You must have downloaded a version some time in the brief week or so (IIRC) between 1.0.0 and 1.0.3.

Also, I like your user icon. You make that yourself?
-Forrest Cameranesi, Geek of All Trades
Director of the Xeventh Project, the team behind Eternal
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Switch
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Pfhorrest wrote:Also, I like your user icon. You make that yourself?
I'm sure he did, his last one was amazing too and he made that himself.
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pakkman781
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Pfhorrest wrote:I just downloaded the version currently on the website (1.0.3, been that way for about a year now) and the first terminal is there. You must have downloaded a version some time in the brief week or so (IIRC) between 1.0.0 and 1.0.3.

Also, I like your user icon. You make that yourself?
Yeah, I downloaded 1.0.3 and sure enough, the terminal works. Now I just have to write a cheat script to get my weapons back so I can proceed with the story XD

This icon is OLD, but yes I did make it, thanks :D

And hi Switch, it's been a while :D
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