Physics Editor One J

Questions about the content creation procedure go here, including using Forge, Anvil, or other editors, or operating emulators like Basilisk II.
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HogePiyo
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--
Nov, 11, 2013
There is more powerful editor, "ShapeFusion." http://pfhorums.com/viewtopic.php?f=24&t=13277
You should use this.
It can edit Shape files safely.

ShapeFusion had started to support Windows from v0.5.
--

Hello, there.
I've just get the Physics Editor One J straight.
With this editor, we can create Physics Model files and modify them like other physics editors.
Especially, because this application is written in Java, users in any platform can use this in the same way. And this editor needs ONLY Java runtime (JRE) ver. 1.4 or newer. If it interests you, please test this. And tell me bugs and requests.

*I don't have left side button pictures("Monsters", "Effects", "Projectiles", "Physics", "Weapons") yet. I'm thinking how I should create or prepare them.

sample images
Image

DOWNLOAD: http://simplici7y.com/items/physics-editor-one-j :Simplici7y
Mirror: From my web site
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PhysicsEditorOneJ.zip
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Last edited by HogePiyo on Nov 27th '13, 01:56, edited 3 times in total.
SourceForge.net Project
-JUICE ( Released from irons )
-Map Editor One J ( in progress )
-Terminal Editor One J ( in progress )
-Physics Editor One J ( latest version downloadable from FileBall)
-------------------
SourceForge.jp Releases
-Map Viewer One
-Physics Editor One
-Map Demerger One
-------------------
My web site
[HogePiyo's Tools Download Page]|
-------------------
avator image from : http://source.bungie.org/content/content_c...avid_Simon.html
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treellama
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Looks like a good start. Can you try this: instead of buttons for "monsters", "effects", "projectiles", "physics", "weapons", can you make it a Tree:
monstersmarinetick...effectsrocket explosionrocket contrail...etc.
Where monsters, effects, etc. are collapsible.

That will save you a little room, and use the space on the left side more effectively.

I will help with the code later on. Also, some of the units (particularly the _fixed units from Aleph One) are not displayed in a friendly manner.
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HogePiyo
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Treellama wrote:Looks like a good start. Can you try this: instead of buttons for "monsters", "effects", "projectiles", "physics", "weapons", can you make it a Tree:monstersmarinetick...effectsrocket explosionrocket contrail...etc.
Where monsters, effects, etc. are collapsible.

That will save you a little room, and use the space on the left side more effectively.

I will help with the code later on. Also, some of the units (particularly the _fixed units from Aleph One) are not displayed in a friendly manner.
> tree component

Thank you for advising! I've just changed design into that you told.


> "_fixed values"

OK, I'll fix them.


EDIT: added screen shot
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Last edited by HogePiyo on Mar 12th '08, 14:27, edited 1 time in total.
SourceForge.net Project
-JUICE ( Released from irons )
-Map Editor One J ( in progress )
-Terminal Editor One J ( in progress )
-Physics Editor One J ( latest version downloadable from FileBall)
-------------------
SourceForge.jp Releases
-Map Viewer One
-Physics Editor One
-Map Demerger One
-------------------
My web site
[HogePiyo's Tools Download Page]|
-------------------
avator image from : http://source.bungie.org/content/content_c...avid_Simon.html
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Bobwithkeycard
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cool, now it looks like a Marathon Explorer.exe :)
One step closer to a MarathonOS
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I bring my own plasma rifle to the house of pain
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treellama
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I think the tree looks good. You don't like it?
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StoneClench
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Treellama wrote:I think the tree looks good. You don't like it?
Yeah, it looks quite nice I think.
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HogePiyo
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> _fixed values

I made PEOJ be able to show some "_fixed" values more friendlily.
Ex. when original data is 65536, PEOJ and Anvil show "1.0000".

But this caused some problems.

Look at this image. Many items shows complex values.


I can simplify them, However it causes rounding error in multiply and division!

How should I deal with this problem? The nominations I suppose are;
- bring back the way to show values in Integers like 65536
- ignore those little errors to keep friendly access to datas
- or other method.

Bobwithkeycard wrote:cool, now it looks like a Marathon Explorer.exe :)
One step closer to a MarathonOS
I remember the MarathonOS, too! :)

Treellama wrote:I think the tree looks good. You don't like it?
Zephyrus wrote:Yeah, it looks quite nice I think.
I hasitated to change layout from original one like Anvil, but I like tree layout now.
SourceForge.net Project
-JUICE ( Released from irons )
-Map Editor One J ( in progress )
-Terminal Editor One J ( in progress )
-Physics Editor One J ( latest version downloadable from FileBall)
-------------------
SourceForge.jp Releases
-Map Viewer One
-Physics Editor One
-Map Demerger One
-------------------
My web site
[HogePiyo's Tools Download Page]|
-------------------
avator image from : http://source.bungie.org/content/content_c...avid_Simon.html
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StoneClench
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I have a feature request:
Would it be possible to have multiple physics models open? and then be able to drag and drop selected data from one model to the other?

Say I like the physics settings of the black pfhor fighters from "You think you're big time", so instead of copying each piece of data individually, I would be able to drag the whole "major fighter" from the tree and into my own physics model.
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Bobwithkeycard
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Zephyrus wrote:so instead of copying each piece of data individually, I would be able to drag the whole "major fighter" from the tree and into my own physics model.
This is actually sort of already possible in Anvil...by using copy and paste on the entire monster,physics value, shots...
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treellama
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HogePiyo wrote:How should I deal with this problem? The nominations I suppose are;
- bring back the way to show values in Integers like 65536
- ignore those little errors to keep friendly access to datas
- or other method.
Anvil rounds (actually, I think it truncates) to 4 places, and I've never heard anybody complain about rounding errors. Maybe that is OK.
Phortiphy
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HogePiyo wrote:I remember the MarathonOS, too! :)
Hunh? PS yes I googled.
Can't speel for hist.
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HogePiyo
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Zephyrus wrote:I have a feature request:
Would it be possible to have multiple physics models open? and then be able to drag and drop selected data from one model to the other?

Say I like the physics settings of the black pfhor fighters from "You think you're big time", so instead of copying each piece of data individually, I would be able to drag the whole "major fighter" from the tree and into my own physics model.
Nice idea, Zeph. I'll try to find the way how to do so, or alternative methods.

Bobwithkeycard wrote:This is actually sort of already possible in Anvil...by using copy and paste on the entire monster,physics value, shots...
It is true that all we should do is only copying each value to make pfhor fighter white and bigger as "you're big time" version. However, when copying from other MODs like RED or Rubicon physics, the copying works will bore us.

Pfhortipfhy wrote:Hunh? PS yes I googled.
You maybe know as "MaraOS."ã??That was just a launcher of Marathon series.
Search "Mara OS" in marathon archives ;)
http://archives.bungie.org/search.html
SourceForge.net Project
-JUICE ( Released from irons )
-Map Editor One J ( in progress )
-Terminal Editor One J ( in progress )
-Physics Editor One J ( latest version downloadable from FileBall)
-------------------
SourceForge.jp Releases
-Map Viewer One
-Physics Editor One
-Map Demerger One
-------------------
My web site
[HogePiyo's Tools Download Page]|
-------------------
avator image from : http://source.bungie.org/content/content_c...avid_Simon.html
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Bobwithkeycard
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HogePiyo wrote:
This is actually sort of already possible in Anvil...by using copy and paste on the entire monster,physics value, shots...
It is true that all we should do is only copying each value to make pfhor fighter white and bigger as "you're big time" version. However, when copying from other MODs like RED or Rubicon physics, the copying works will bore us.
you're right, that would really bore us, but it's actually really possible to do that in Anvil. Just by selecting monster in the list then apple+c to copy the entire monster slot and paste its values over to another monster slot :)
Seems like an undocumented feature..but then again, who reads the docs
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Phortiphy
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HogePiyo wrote:You maybe know as "MaraOS."ã??That was just a launcher of Marathon series.
Search "Mara OS" in marathon archives ;)
http://archives.bungie.org/search.html
Thanks! I don't know if you know, but I suck at organizing! This should help!
Can't speel for hist.
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lpetrich
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Thanx, HogePiyo, for writing this utility. It's one more step toward liberation from MacOS Classic. :)

Some feature requests of mine:

The ability to compare two physics models, to see how they differ. That would be useful for keeping track of physics models in large scenarios, to see what changes have been made from one model to another.

The ability to use different names of items, like for Excalibur or Rubicon or whatever. That could be implemented by loading those names from a resource file; one would then create Excalibur or Rubicon or whatever versions.
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Pfhorrest
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If it's not too much to ask, I would absolutely *LOVE* some way to copy one object (e.g. monster or weapon), or better yet some subset of that object (e.g. just a monster's appearance), from one physics model into many other physics models. When working on a big scenario like Eternal, it is so tedious, when I change one little thing about one monster, to copy it and then paste it into 52 other physics models. And sometimes I forget that some of those monsters had minor changes (usually friend/enemy settings) on a particular level, and that gets overwritten in the process, so being able to copy, say, everything about a monster but it's behavior settings, and paste it into the same monster across 52 different physics models, would be fscking awesome.
-Forrest Cameranesi, Geek of All Trades
Director of the Xeventh Project, the team behind Eternal
"I am Sam. Sam I am. I do not like trolls, flames, or spam."
sunraider3
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i am liking the program ive been looking for one that works in microsoft so i can mod easier.
but what would be the most amazing thing would be if you could open a shapes file then edit it with a
paint program thats included
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irons
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ya dudes when r we gona get it
underworld : simple fun netmaps // prahblum peack : simple rejected netmaps
azure dreams : simple horrible netmaps // v6.0!!!: thomas mann's greatest hits : simple simple netmaps
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HogePiyo
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I found and fixed the bug in the projectile panel.
Then uploaded in Simplici7y.
http://www.simplici7y.com/items/physics-editor-one-j
SourceForge.net Project
-JUICE ( Released from irons )
-Map Editor One J ( in progress )
-Terminal Editor One J ( in progress )
-Physics Editor One J ( latest version downloadable from FileBall)
-------------------
SourceForge.jp Releases
-Map Viewer One
-Physics Editor One
-Map Demerger One
-------------------
My web site
[HogePiyo's Tools Download Page]|
-------------------
avator image from : http://source.bungie.org/content/content_c...avid_Simon.html
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effigy
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With this latest release should the included version of JUICE be able to run as a standalone app as in the past? When I try to open it nothing happens.
Thank the sun that went nova so that Earth could have iron and silicon.
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Grenth
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Finally! a physics editor that work on mac os x.

My suggestion would be making the interface more like Hakvil , as for the number rounding , i find that 0.0000 , 0.8750 , 1.1250 and so forth , is easier to keep track of than 65536 and so forth.
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HogePiyo
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effigy wrote:With this latest release should the included version of JUICE be able to run as a standalone app as in the past? When I try to open it nothing happens.
Indeed, we can launch JUICE 1.0 as a standalone app with double click.

However, after modify codes in JUICE, I couldn't make JUICE 1.0.x so using Eclipse. (I forgot how to do)

When found that way, I'll fix them.

---
edit

you can launch it from command line

Code: Select all

> java -cp JUICE.jar src.JUICE
Last edited by HogePiyo on Apr 10th '09, 16:56, edited 1 time in total.
SourceForge.net Project
-JUICE ( Released from irons )
-Map Editor One J ( in progress )
-Terminal Editor One J ( in progress )
-Physics Editor One J ( latest version downloadable from FileBall)
-------------------
SourceForge.jp Releases
-Map Viewer One
-Physics Editor One
-Map Demerger One
-------------------
My web site
[HogePiyo's Tools Download Page]|
-------------------
avator image from : http://source.bungie.org/content/content_c...avid_Simon.html
User avatar
HogePiyo
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Posts: 180
Joined: Sep 8th '06, 16:37
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Grenth wrote:Finally! a physics editor that work on mac os x.

My suggestion would be making the interface more like Hakvil , as for the number rounding , i find that 0.0000 , 0.8750 , 1.1250 and so forth , is easier to keep track of than 65536 and so forth.
Sounds good.
However, I cannot find the easier way to round. Don't you know how to do that?


>Hakvil
http://www.webwonks.org/Marathon/Anvil/HAS/Hakvil.html

I've never seen its user interface or screenshot. How does it look? (no Mac I have now)
Last edited by HogePiyo on Apr 10th '09, 17:02, edited 1 time in total.
SourceForge.net Project
-JUICE ( Released from irons )
-Map Editor One J ( in progress )
-Terminal Editor One J ( in progress )
-Physics Editor One J ( latest version downloadable from FileBall)
-------------------
SourceForge.jp Releases
-Map Viewer One
-Physics Editor One
-Map Demerger One
-------------------
My web site
[HogePiyo's Tools Download Page]|
-------------------
avator image from : http://source.bungie.org/content/content_c...avid_Simon.html
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Grenth
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HogePiyo wrote:Sounds good.
However, I cannot find the easier way to round. Don't you know how to do that?
Unfortunately i don't [MFrown] , somebody else on the pfhorums might though. [MUp]
HogePiyo wrote:>Hakvil
http://www.webwonks.org/Marathon/Anvil/HAS/Hakvil.html

I've never seen its user interface or screenshot. How does it look? (no Mac I have now)
A lot like anvil , but a little more streamlined , i made some screenshots of the hakvil UI , lets see if i can upload some of them.

. . . Um , sadly i don't know how to upload screenshots [MFrown] , or what format their supposed to be in for that matter .
Can somebody help me? or make some screenshots of hakvil's UI and post them up here , thanks!

[Edit] Never mind , i figured it out . here's one . [MGrin]
[attachment=2645:aliens_1.jpg]
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Last edited by Grenth on Apr 15th '09, 18:02, edited 1 time in total.
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HogePiyo
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Thx. I got it. Its interfaces are almost Anvil.

I thought it is not important to make layout like Anvil or Hakvil.
SourceForge.net Project
-JUICE ( Released from irons )
-Map Editor One J ( in progress )
-Terminal Editor One J ( in progress )
-Physics Editor One J ( latest version downloadable from FileBall)
-------------------
SourceForge.jp Releases
-Map Viewer One
-Physics Editor One
-Map Demerger One
-------------------
My web site
[HogePiyo's Tools Download Page]|
-------------------
avator image from : http://source.bungie.org/content/content_c...avid_Simon.html
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