To tell the truth, that one level was pretty much it as far as things I've actually been satisfied to release so far. My interest with mapping kind of wanes and waxes, and usually I'll spend a couple of days looking at an idea every now and then only to feel that it's not so great as to push it on to everyone. The whole MPDX thing came as a sort of reaction to my observation of Japanese architecture and how I felt it could be used to make the ultimate contemporary setting for a new scenario, but I kind of got lost with that. The engine is capable of pulling something like that off, but it feels to me that the end result probably wouldn't reflect what people look for in Marathon-style play. I guess I could dick around with netmaps and stuff, but I feel that my style isn't particularly suited for netmaps, nor do I play them very often at all. The great thing about the whole Winter/Xmas scenario projects is that you don't really have to commit so much, so there isn't any pressure on me except to explore what kind of environment I can create with what I am given.RyokoTK wrote:Your level looks pretty great though Kurinn, have you made a lot in the past? Aside from your Xmas 1 level I don't think I know any of yours.
I am glad you like what you see so far. Perhaps if this turns out well, I might be interested in working on other maps, given that anything I can actually show other people will provide me with good feedback and advice, such as what you have already been giving.
I'll try to take it to heart, but in many ways I think this map reflects the things you are trying to say. At least I hope so, anyway. We'll see.
Feel free to take a look if you want to spend the time. It's broken, but if you load another map first, then cancel that game and load my map it should start up just fine. Not nearly finished, but the form is there, basically.