I Was going to put it in the "Say Dur" topic but......
I Need Critique
My First Map
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- ScHwAgUy__s_Say_Dur_Map.zip
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I don't know if your really taking mapping seriously with this map, and yes it probably should have gone in your infinity's topic. The map is too narrow in some places, specifically in the area with the lava texture where the vacuum bob teleports in. I can barely get past that area. I also felt like there could be a few more textures too. The end is untextured. There isn't a lot of monsters, and no guns other than the pistol, either. Adding more monsters and guns would be good. Keep working, though, and you will get better.
"My advise: V" - g pack
- Crater Creator
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First, make sure the entire player path doesn't get narrower than 0.5 WU. Next, try some rooms instead of just hallways. Third, try some height variation. Once you do that, you can graduate to lights and liquids and switches and all the other basics.
it's intentionally a weird map,thats my style, weird and catchy (well the lastparts for my music)brilliant wrote:I don't know if your really taking mapping seriously with this map, and yes it probably should have gone in your infinity's topic. The map is too narrow in some places, specifically in the area with the lava texture where the vacuum bob teleports in. I can barely get past that area. I also felt like there could be a few more textures too. The end is untextured. There isn't a lot of monsters, and no guns other than the pistol, either. Adding more monsters and guns would be good. Keep working, though, and you will get better.
thanksCrater Creator wrote:First, make sure the entire player path doesn't get narrower than 0.5 WU. Next, try some rooms instead of just hallways. Third, try some height variation. Once you do that, you can graduate to lights and liquids and switches and all the other basics.
There is a teleporter at the end (i think)
[attachment=4148:Dur_Pack.zip]
only fixed the width problem and end texture (during class) and the other 3 (maps) i did before i read you're replies
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Last edited by TBCR on Aug 23rd '10, 21:16, edited 1 time in total.
- tehWastedJamacan
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At least this wasn't your first map.
D?rovací tvá?í.
Fobo: I find it hard to keep a sentence down under two paragraphs.
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If you're not testing your own maps, which looks fairly likely, then shame on you. To present a map which you yourself are unable or unwilling to play is condemnable.ScHwAgUy wrote:There is a teleporter at the end (i think)
no i played them (on TC, being a idiot)Crater Creator wrote:If you're not testing your own maps, which looks fairly likely, then shame on you. To present a map which you yourself are unable or unwilling to play is condemnable.
The First map could'nt get past the U hallway, then when i did the width problem did me in.
The Dur pack File the Teleporter is at the end im sure of that
the original map couldnt tell
Last edited by TBCR on Aug 25th '10, 21:10, edited 1 time in total.
and can i have reasons how i can improve? (suggestions, or how the other maps were)
just asking......
i can only check this site once a day until next week
(Phone Crashed)
just asking......
i can only check this site once a day until next week
(Phone Crashed)
Last edited by TBCR on Aug 25th '10, 22:03, edited 1 time in total.
You didn't change the height of a single polygon in any of the maps, or use any lighting. If you actually want to try putting effort into making a map then I'll gladly review it.
can anyone tell me if i got stairs down
have played this 5 times already
[attachment=4267:Cool.zip]
have played this 5 times already
[attachment=4267:Cool.zip]
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- Cool.zip
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The ceiling is a bit too low over the stairs, making it hard (or impossible in some places) to go back down them. They definitely are stairs though.